Apps · Games · Libraries
Creative tools,
games,
and open-source libraries.
Building creative tools, indie games, and the open-source libraries that power them. Design, implementation, library maintenance — all handled solo.
01 — About
About
Self-built creative tools & games for iOS, plus the open-source libraries that make them possible. Apps ship via the App Store; libraries via GitHub and RubyGems.
- MakesCreative Tools / Games
- StackRuby / C++ / Swift
- ModeIndie Developer
02 — Apps
Apps
Creative tools and indie games currently on the App Store.
03 — Open Source
Open Source
Open-source libraries I maintain. Most of them exist to power my own creative tools and games, and they're all distributed via RubyGems.
The C++ / Objective-C layer is also distributed as a CocoaPod → CRuby
04 — Talks & Writing
Talks & Writing
Conference talks, technical articles, and other published work.
Talks
- Adding MIDI Input to a 2D Game Engine to Build a Synthesizer JA Slides Video
- Building a 2D Retro Game Engine from Scratch JA Slides Video
- Developing a 2D Retro Game Engine on Top of Processing Gem JA Slides
- Improving Compatibility Between Processing Gem for CRuby and Original Processing JA Slides
Writing
- Building a Game Engine by Stacking 8 Libraries as a Solo Developer JA
- Introducing a Processing-Based 2D Game Engine for CRuby JA
- Using p5.rb to Test Compatibility of a Custom Processing Implementation JA
- After 3 Months of Full-Time Solo Development JA
- RubySketch: The Game Engine Plan JA
- A Processing Gem (and App) for Ruby JA
- Making a Fun Video Camera with iPhone Camera Input JA
- Build a Game with CRuby and Run It on iPhone JA
- Building a Breakout Game with a Ruby GUI Toolkit JA
05 — Contact
Contact
For app feedback, questions about the open-source libraries, or work inquiries.